Well you just choose 2 games which happened to agree with your point. And there are also players who don't like it, it's true that I don't have screenshots though...
And nobody said that rapes didn't happen with the old rules... Just that it is not as a big problem and rarer than some people here say.
Btw. wdcd was not ruined at all with the original rules. Yea if the teams were really unbalanced then it was possible to get 10-0 but that is also true now, and otherwise even with original rugby you could do a good defense there.
Anyway I played and thought about it a bit more.
Why I don't like the new passing is that it feels like a completely arbitrary and annoying restriction (well, it is). For example,
I liked to pass to my base on akroseum while in the air after getting to the jumppad in the corner which is not possible now. Oh but if I fall some more then I suddenly can, expect it's hard to see when the green stuff appears from that distance while flying so I can't time it well. Or urban_c, now you can't do very long passes along the sides but can do almost as long ones which are basically the same but now I have to watch when I get in range and which teammates are in range instead of watching the enemy - it's annoying. Then the teammates will see that I'm not passing and start to move to get in range - worse. fc5 was also great with the original rules - now it's not. I'm sure I will find more examples as I play.
On some maps, even restricted passing would not solve the balance problems, e.g. on shipwreck, passing from the ship on the water to the cliff is a really short distance, if you restrict that much you might as well disable passing there (I haven't had the chance to play shipwreck with the new rules yet, maybe it's already that much restricted but then there is no point in calling it rugby).
The main argument of the new rules' proponents seems to be the cases where you can directly pass from enemy base to your flag. Fine, then restore original passing on all maps where this is not the case (keep the green stuff as to not confuse players), and for those maps (face, mbt1, maybe some other I don't recall now) where there is direct line of sight from flag to flag keep the range limited so it is just not enough to pass directly from base to base.
What I think is unrestricted passing does not make the game easier at all. People will actually have to defend instead of running around mindlessly - and I think that's good.
Edit: And I also suspect that some people who say they like the changes mean the indicator (which is OK) not the range restriction itself.