You just can't pass to that guy lurking at the corner in your base anymore but this is exactly what this mod should prevent.
Before you could take the flag, use the teleporter to the roof and give it to someone on your tower or on the wall right next to your flag. Yes that is what should be prevented.
Yeah here is the disagreement, imo these are valid tactics and shouldn't be prevented. They require some teamwork and not just soloing the flagrun, so they're fun from the attacker side.
And it is not so easy to pull them off either, even with original rugby I remember on urban_c like a million times shouting GO LEFT LEFT LEFT RECEIVE LEFT LEFT RECEIVE!! LEFT NOT RIGHT!! and people just running around randomly instead of receiving a free flag. So why not reward teamwork...
It is also entirely possible but somewhat challenging to defend against these attacks, which I also find a fun challenge. These attacks work for both sides so these maps are not inherently unbalanced either.
akroseum was never really unbalanced, at least compared to a lot of other maps, and you can't really pass base-to-base there even with unrestricted rugby..
@miu 14 flags means they passed 4 times. One pass give an extra flag point.
And well I can just compare this with my beloved game "Natural Selection 2". There is a pre game phase in which people can use any weapon but not harm each other. it is clear that the game has not started. If you are not sure you press TAB and see that the time does not change. Also there teams are shuffled so often based on your ELO rating until teams are fair.
@Ao1-Pointblank once again we are talking only about giving people time to disconnect or change to spectator. You can exclude forced team changes here besides one exception I will explain later.
I am trying to get some statistics for this but it is difficult.
At 33736 map changes 58076 people disconnect within the first minute (first minute is not correct here, it is an estimated value). That is only an average of 1.72 players!
At the same time 57821 people join. So they make up for those leaving right? :D
One value is missing, that is 9874 people being put into spectator because they simply do not move when the new map starts.
Now I tell you all those averages are useless because there are so many cases where balance goes wrong.
Mon Jun 12 14:06:28 2017 | new insta ctf on dust2
Mon Jun 12 14:06:28 2017 | gc: 72348 KiB -> 57620 KiB
Mon Jun 12 14:06:30 2017 | disconnect: [RUSS]julia (24)
Mon Jun 12 14:06:30 2017 | leave: [RUSS]julia (24)
Mon Jun 12 14:06:46 2017 | status: 22 remote clients, 221.8 send, 19.2 rec (K/sec)
Mon Jun 12 14:06:57 2017 | svastika54: lol
Mon Jun 12 14:07:15 2017 | ImaginePeace: fck
Mon Jun 12 14:07:38 2017 | autospec 3(WrongGuy)
Mon Jun 12 14:07:38 2017 | autospec 27(Christina_T)
(julia leaves, multiple people just don't move and get put in spectator)
If this happens on the same team, even if you have 20 players you end up easily with a 10 vs 5 within the first minute...
The worst part is really the people who do not disconnect but just stop moving. So the game appears to have the same amount of players but they just left the keyboard.
Sun Jun 11 22:38:33 2017 | new insta ctf on twinforts
Sun Jun 11 22:38:40 2017 | leave: arCABAL (4)
Sun Jun 11 22:39:23 2017 | leave: SmokeIt (2)
Sun Jun 11 22:39:49 2017 | leave: Ao1|Pøint|SM| (0)
Sun Jun 11 22:40:36 2017 | leave: VoiceOfTruth (3)
Sun Jun 11 22:40:42 2017 | leave: noreallife (10)
Sun Jun 11 22:40:45 2017 | leave: Bukkake (5)
(and nobody joining)
I don't have to comment on this one.
Then there is a third problem regarding autospec. Let's say 3 players are put into spectator and some others join, they are put into the team with less players. But when those who were put into spectator decide to come back they are not reassigned. The rule of not being able to join a team which already has more players does not apply. Not directly related but it should also get fixed in my opinion.
How about a power up that gives you a pistol? (Higher firerate and more inaccuracy, but no passing with it)
Or maybe a rifle that lets you pass like regular rugby, with full range.
Or maybe a speed-boosted saw (increased hitpush)
Or a power up that envelopes you in a massive ball of fire so no one can stand to look at you (alternatively, you could use smoke particles and make a smokescreen)
Or maybe give players a few grenades at spawn, to clear bases of all those campers waiting to receive flags (because there is so much rugby going on, it's OP. Let's not let those people have their playstyle rewarded)
The grenades maybe can also be used for jumping, if you turn off self damage.
You passed the pepper to the wrong person. Great job! Hope you get passed the swiss cheese, frag bait!
The enemy player that watched you made your teammate ate 2 loads of buckshot before killing you; "Thanks, pally!"
You better hope that teammate of yours ain't no hillbilly... or likes the movie "Deliverance".
You're no Ash Williams, and your teammate hates you for trying to be like him... but at least you made him look better by making yourself look so damn stupid.