Spectator disconnect



  • @nopnotme it's mainly about the 'no masters around' part I mentioned

    @shag, I'm aware that there is already such a practise of masters, but again, it's about the 'no masters around' part

    @Shikijo that's a actually a good idea, even if the spectator misses the notice, he can /reconnect right away

    @GustavoLapasta I don't see a problem how to implement this.

    "It was Back Door Sluts # 9." (The Return of the Fellowship of the ring to the Two Towers)

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  • Masters

    Ahhh gotcha Star..... How often are we Masterless? I thought Gustavo has done a pretty good job of covering most timezones

    Noli nothis permittere te terere

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  • sure thing, can't say exactly, but you might wanna count zombie masters, as masterless as well

    "It was Back Door Sluts # 9." (The Return of the Fellowship of the ring to the Two Towers)

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  • Well new announcement! For those that wish, I have coded up a pasta.cfg for Pastaland specifically. The cfg features a pop up gui at end of games for voting; the gui will disappear by load of next game, in addition it has an automatic disconnect for those that sit ideal for 20min, lastly I am almost done coding up Killstreak notifications for @Shikijo that has toggle on/off function depending on your preference. I will post the .cfg soon! Please @ me if you come up with any ideas that should be added, thanks.
    -nopnotme


  • Masters

    @nopnotme i look forward it :)



  • What specs on the server?How much RAM?Width of the Internet channel allows you to change the limit in a big way on 64 player or 128.The problem is the server is very popular.Those who wish to join the game is always there,and no place.You can't kick spectators.



  • @Scary said in Spectator disconnect:

    What specs on the server?How much RAM?Width of the Internet channel allows you to change the limit in a big way on 64 player or 128.The problem is the server is very popular.Those who wish to join the game is always there,and no place.You can't kick spectators.

    my point exacly!

    "It was Back Door Sluts # 9." (The Return of the Fellowship of the ring to the Two Towers)

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  • Is auto d/c of idlers at intermission possible ?
    (and if possible at least 30 - 40 seconds prior to intermission)

    And also at round-time (game ending) if spectators remain idle longer than the allowed max they get disconnected.
    (Some remain in spec for several games, get d/c by masters and auto connect etc then idle again)

    Maybe an accumulative time out if they idle longer than 5 mins (they can't unspec or join game for idling too long and have to reconnect after the time out expires )

    Lagger's who did not fix ping in this time frame also get one gentle auto pm and 10 sec countdown to disconnect ?? idk .. but i am thinking of booting idle spectators and laggers... once in a while XD 100Mbps is a whole lot of booting powwaahh... courtesy of Pastaland.ovh lag-protection XD


  • administrators

    @cs4 100Mbps is the available bandwidth.
    I did a few tests with a 38.4Kbps mobile connection, and it can sustain games with up to 6 players. Which means about 6.4Kbps per player.
    You can't really say that our server can sustain up to 100Mbps / 6.4Kbps = 15625 players, because the greater the number of players, the bigger is the amount of data sent to each client (position of every player, events of every player, etc...), anyway it's fair to assume that a we are way within bandwidth limits here.


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