[Pasta Delivery] Auto-balance



  • if the alternative is being forced-switched, then the solution is getting rid of bad master behavior

    a game that ends quickly will not be swayed by one player being switched by the auto-balancer, especially if it selects the player who does very little

    the game naturally balances out due to players voluntarily switching/connecting and has no disruption, as opposed to the script, which i don't think can even properly discern what is balanced, because there are more factors than # players on each team. (score, idlers, skill level, etc)



  • didnt take long to find an example0_1557794382242_screenshot_782592.png



  • it was clear from the beginning that this doesn't actually solve skill balance. a better solution is to scrap teamswitching and instead use something like sauertracker records to shuffle all of the teams in the beginning to have a better mix from the get-go.
    this module could also be used to only solve extreme situations, eg if an unpopular map is loaded and half of the enemy team disconnects. but it's true that it shouldn't for example give the winning team more players.

    i don't think balancing the game in unbalanced situations is bad master behaviour, this mod was designed to do what a master would do, but in soft mode. if it's still too much of a burden, or doesn't do what it's supposed to do , by all means deactivate it. i'm aware it's not the ideal solution and i don't think numbers balance is that important either, so thank you for your feedback.
    if i have time i can look at how to maybe use Origin's mix-like sauertracker balance or optimize this mod, to offer a less disruptive alternative, but until now i was under the impression that in most cases it is still a net positive.


  • Masters

    @benzomatic Thanks man.... Don't lose your "real" Life on this BS....... It really is not that important....

    Noli nothis permittere te terere

    0

  • Masters

    I would add "map" to Frosty's list (think asymmetric maps that clearly have a stronger side, dust2 & fc5 come to mind).
    I think the next big feature request will be an auto-mute for more than 1 balance request during a 10s interval ;-)



  • 0_1557882987332_screenshot_922244.png

    the script also can't detect when players are focusing on cutting trees instead :D



  • @altcineva said in [Pasta Delivery] Auto-balance:

    I would add "map" to Frosty's list (think asymmetric maps that clearly have a stronger side, dust2 & fc5 come to mind).
    I think the next big feature request will be an auto-mute for more than 1 balance request during a 10s interval ;-)

    dust2 has no stronger side, only weaker players

    "It was Back Door Sluts # 9." (The Return of the Fellowship of the ring to the Two Towers)

    0

  • Masters

    @DipShitStar Honzik is that you?



  • @bertolt_brecht touche.

    "It was Back Door Sluts # 9." (The Return of the Fellowship of the ring to the Two Towers)

    0

Log in to reply