@DipShitStar yep...one of my main problems is that i am real...but i am pretty sick of the whole shit by now...it doesn't mean that i think you are right...but i don't think you are wrong...you are more similar to me than you even desire...at least i learned something more about me...and i will take the appropriate actions...but honestly speaking: my last post was completely "for real"...sry (allow me one last time to feel cool)...fo real!!...i will never crawl up your ass but at least i can see your strength too... once again: my last post was real word by word....the only thing i miss is that i never had an exchange with the real star...but you messed it up too...xD...bye star..bye of a dying god or a simple 13...xD...
@cs4 100Mbps is the available bandwidth.
I did a few tests with a 38.4Kbps mobile connection, and it can sustain games with up to 6 players. Which means about 6.4Kbps per player.
You can't really say that our server can sustain up to 100Mbps / 6.4Kbps = 15625 players, because the greater the number of players, the bigger is the amount of data sent to each client (position of every player, events of every player, etc...), anyway it's fair to assume that a we are way within bandwidth limits here.