@Fritz_Fokker It's still a work in progress, originally the water on the lower level was a pit of sand and it was a hot daytime map instead I hope my maps will be included in a release some day, but that would involve me actually finishing and releasing my tesseract maps for once... watch this space for updates.
wizard
@wizard
Posts made by wizard
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RE: Wizard custom maps [2]
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RE: Wizard custom maps [2]
@Fritz_Fokker I have not officially released them yet, but here's a WIP copy of dust for everyone here to drop in their Tesseract/media/map folder: dustNR.ogz
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RE: Wizard custom maps
@altcineva I have seen a few sauer 'ports' done: details on the process are found here (outside link to the tess forums). The biggest thing is that textures and ents all have to be redone and reassigned, so porting a map is a chore. That being said, this is a tess conversion someone shared with me a while back of Alithia, originally made by Windecker for sauer.
If you play on it, you'll quickly realize how much slower tess is than sauer and that some of the jumps here are more difficult while others are impossible. A few movement options that are possible in sauer do not work in tess, so some ports might need some geometry reworking too. -
RE: Wizard custom maps
I'm wizard, a sauer and tesseract player and the author of the above tess maps featured by @Xyouz, and I'd like to say hello to everyone here on the forums. Please keep in mind that these maps are all unfinished works-in-progress and are not officially released just yet, so they might be broken or unbalanced. Keep an eye out for when I release polished versions of them. Below are shots of some more unfinished maps of mine.
I'll be around the Tesseract server now and then, so be sure to stop by and say hello. Thanks Xyouz for the showcase!